If you want to run it to work like the way you did, that is entirely within your rights. They have a tendency to cross manifest zones from their native planes to Eberron, where they may cause mischief or become agents of other powers.23 1 Species 1.1 Air Mephits 1.2 Dust Mephits 1.3 Earth Mephits 1.4 Fire Mephits 1.5 Ice Mephits 1.6 … When the mephit dies, it explodes in a burst of jagged ice. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. The hard part now is staying consistent. . A searchable D&D 5e creature list. Death Burst.When the mephit dies, it explodes in a burst of wind. you dirty soul. Dust mephits speak Common and Auran. Conjure Elemental 5e is one such game that has introduced so many new things which earlier was not even imaginable. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Special Traits. They may not like it, but you had an idea, it made sense to you and you went with it. While they are often described as impish, their elemental origins are apparent at first glance.. Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no Material Components.Its innate Spellcasting Ability is Charisma. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. Combat Breath Weapon . A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. In addition, the Dust Mephit's Blinding Breath may even push the fog out of the way. of it must then succeed on the DC10 Constitution saving throw or else be blinded for a minute. The mephit exhales a 15-foot cone of blinding dust. Mephit VII (Magma/Ash) - Darksun 5e monstre. Rule Zero. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.As I would rule that in my own campaign, Yes it would deal damage to other mephits in the area as the description says "Each Creature within 5 feet". A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Dust Mephit 12 Earth Elemental 21 Efreeti 27 Elder Tempest 28 Fire Elemental 23 Flail Snail 14 Frost Salamander 22 Galeb Duhr 21 Gargoyle 15 +1 =16 because it is the dog's name Ice Mephit 20 Invisible Stalker 12 Leviathan 25 Magma Mephit 21 Magmin 20 Marid 23 Mud Mephit 21 Phoenix 18 Salamander 21 Smoke Mephit 18 Steam Mephit 18 Water Elemental 21 A dust mephit is about 4 feet tall and weighs about 2 pounds. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. Explore. Pages in category "Monster Manual/Mephit" The following 67 pages are in this category, out of 67 total. (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) DnD 5e Monsters › Monster Manual (SRD) Source available on Github. Our adventures take place in a completely unique setting called the Ka'alban Frontier, a Southwest-inspired world where cowboys fight dragons and goblins rob trains. Small and Medium Strength 6 (-2) Carrying Capacity: 90 pounds Push, Lift, Drag: 180 pounds Monsters: blood hawk, cockatrice, eagle, flumph, shadow, smoke mephit, swarm of ravens, twig blight, wraith. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. Ash Dust Limbo Mechanus The Outlands Planar Pathways. Monsters: dust mephit, giant centipede, steam mephit, swarm of bats. Neo Conceptual Art. We are an Oklahoma-based actual-play D&D 5e podcast. Trained skills: hide, listen, move silently, search, spot (No skills improve after level 30.) Mar 22, 2017 - Explore Nisk Computermans's board "Mephits" on Pinterest. Ultimately, you're the DM, though. The dust mephit can’t use Breath Weapon again for 1d4 rounds. Breath Weapon (): 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Abilities: Insubstantial Form (Su): This ability works like the air mephit’s ability of the same name, but the dust mephit’s form is partially fine, inert dust instead of air. Earth Mephit. Contemporary Art. They are curious, impish creatures with small wings and tiny horns. Traits Death Burst: When the mephit dies, it explodes in a cloud of steam.Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Dust mephits come from the Elemental Plane of Air. Skills Perception +2, Stealth +5 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Auran Challenge 1/2 (100 XP). MEPHIT [edit | edit source]. Ice Mephit. Actually, a blinded creature can easily repeat […] Each and every creature within 5ft. Dust Mephit Small elemental, neutral evil Armor Class 12 Hit Points 17 (5d6) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 5 (−3) 14 (+2) 10 (+0) 9 (−1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4 Damage Vulnerabilities fire Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 … See more ideas about monster art, fantasy monster, dungeons and dragons. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Dust Mephit from 5e SRD 2 1 Description 2 Combat 3 Society 3.1 Homelands 4 Appendix 4.1 Appearances 4.2 Further Reading 4.3 External Links 4.4 References 4.5 Connections They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. The mephit exhales a 15- foot cone of blinding dust. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. The DC is Constitution-based and includes a +1 racial bonus. The Dusty Ring can be activated using an action to summon a dust mephit. Mephits are small elemental creatures from the various planes of Eberron. Dust Mephit 14 Earth Elemental 21 Earth Elemental Myrmidon 1 - 2= -1 Take the dirt nap. Contents1 Traits2 Actions3 Attributes Of Dust Mephit Monster Traits Death Burst: Whenever the mephit dies, then it do explodes in the burst of dust. The dust mephit will speak all languages as the summoner, and be of the same alignment, too. Source SF14. Saved from prodigyduck.deviantart.com. Mephit, Shadow Minion of Chaos Mock Moigno, Imaginary Moigno, Rational Phileet Pyroead Scarling Scurpyon Slaad, Rogue Stithid Stygian Memory Symmetrian Tanar'gre Tanar'ri, Dracor'ri Tanar'ri, Kah'Lesar Taster Tem'mat Termite, Jewel Valkarthi Wasp, Bytopian Waurac Worm, Pentranomeker. The mephit exhales a 15-foot cone of blinding dust. Living creatures that fail their saves are tormented by itching skin and burning eyes. The mephit has a deep respect and admiration for the summoner, and is indefinably loyal, but is not considered charmed by the summoner and will disobey the summoner's orders if it believes it to be in the summoner's best interest. Art. Dehydrate (Su) Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. This isn't even to mention their fly speed, or their breath weapon. Small and Medium Strength 7 (-2) Carrying Capacity: 105 pounds The dust also causes living creatures to be sickened for 3 … Dust Mephit by ProdigyDuck on DeviantArt. Join our players on an epic, weekly journey … Mephits are minor creatures from the elemental planes.. All mephits appear as small, winged creatures with more or less humanoid features. The breath weapon of a dust mephit is a cone of dust that deals 1d4 slashing damage. COMBAT. COMBAT [edit | edit source]. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. Small elemental, neutral evil. Dust Mephit - Monsters - Archives of Nethys: Pathfinder 2nd ... Elemental Smoke Dungeons & Dragons Mephit Art, smoke ... Monster Menagerie III 02B - Mud Mephit. The salt also causes living creatures to be sickened for 3 rounds. Intelligence has a lot of similarities with Dexterity. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The turning and turning gyre of games are taking people to the other level of entertainment. The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 slashing damage. Dust mephits speak Common and Auran. Check also: Chill TouchRead More Conjure elemental 5e (5th Edition) D&D Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. In 5E they all had identical appearances that only differ in the element they're tied to -- in order of the 5E Mephits, we've got the Dust Mephit, Ice Mephit, Magma Mephit, Mud Mephit, Smoke Mephit and Steam Mephit. About Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. They all are gangly, crouching little imp-dudes with … Armor class 11 Hit points 21 (6d6) It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Death Burst. Dust Mephit. 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Humorless, stoic, and plodding, earth mephits are carved from soft stone and often found serving shaitan genies. Mephits were extraplanar, outsider creatures similar to imps. Feats: darkvision, weapon proficiency (creature), toughness (at level 15) Blueprint: nw_fm_fire01 to nw_fm_fire40 Special abilities [edit | edit source]. The mephit exhales a 15-foot cone of smoldering ash. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Living creatures that fail their saves are tormented by itching skin and burning eyes. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn. Dust mephits come from the Elemental Plane of Air.. A dust mephit is about 4 feet tall and weighs about 2 pounds. 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