The plague blight makes two melee attacks. Only one legendary action option can be used at a time and only at the end of another creature's turn. This ability doesn't work in locations with a basement or open level immediately below, nor can the creature entomb victims in a magical substance or a floor made of solid metal or a similar substance. The target dies if this effect reduces its hit point maximum to 0. As a bonus action, the blaspheme can move up to its speed toward a hostile creature that it can see. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Suddenly, it coalesces into a withered corpse in funeral wrappings.". Each non-undead creature within 30 feet of the ghost brute that can hear it must succeed on a Wisdom saving throw (DC 8 + the ghost brute's proficiency bonus + its Charisma modifier) or be frightened for 1 minute. The half-vampire gains resistance to necrotic damage. The skin kite can detach itself by spending 5 feet of its movement. Creatures that are grappled by the swarm are unable to breathe or speak until the grapple ends. The target must make a DC 17 Strength saving throw, taking 38 (6d10 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one. "The empty orbs of this wizened corpse leak a vile, black ichor that streaks the creature's face and body, coating its clawed limbs. Swarm. In life, a spectral lyrist used its powers of performance and persuasion to further the cause of evil and strife, whether by urging listeners to commit violence or simply luring the innocent to their deaths. Life Draining Aura. LIBRIS MORTIS THE BOOK OF UNDEAD PDF - Undead Advantages and Disadvantages. 1/day each: fly, plane shift (self only). "This tall, gaunt, coal-black humanoid flickers with a blue-white flame. However, while a quell cannot directly affect a deity, it does have a power over the connection between a deity and its followers. If a creature fails this saving throw by 5 or more, it is also stunned until the end of the creature's next turn. These terrible creatures lurk wherever the stench of death hangs heavy, ready to devour the unwary. Undead Fortitude. Life Drain. It takes 5 (1d10) force damage if it ends its turn inside an object. If threatened, a crypt chanter retreats into a nearby wall or other handy physical barrier. On a failed save of 5 or more, the skin kite absorbs a portion of the target's skin; the skin kite gains the Launch Kite action and can use it once during the next minute. Negative Energy Absorption. Whenever the necropolitan is subjected to necrotic damage, it takes no damage and regains a number of hit points equal to the necrotic damage dealt. The freshly launched skin kite has a number of hit points equal to the original's current total and acts immediately after the original skin kite on the same initiative. The target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn. Swarm (Swarm Form Only). "This walking pile of crumbling earth and stone radiates a palpable aura of death.". Unholy Grace. The crypt chanter regains spent legendary actions at the start of its turn. Drain Heat (Recharge 6). Undead Fortitude. Multiattack. The target must make a DC 10 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one. Ability Score Adjustment. The swarm contracts, merging together and compacting. In addition, the raiment can enter a hostile creature's space and stop there. The hooded pupil can suck or drink blood from the wounds of a creature that doesn't have all of its hit points. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. A creature slain by the skulking cyst's Blood Drain rises as a skulking cyst after 1 minute. a claw, fist, tendril, or hoove attack), the attack deals an additional 10 (3d6) necrotic damage, and the target must succeed on a Constitution saving throw (8 + the mummy's proficiency bonus + its Constitution modifier) or be cursed with mummy rot. It is easy to track wheeps that have passed through an area in the last hour, because they leave behind a trail of their poisonous tears. It also doesn't suffer from exhaustion. However, if the base creature has blindsight and is blind beyond its radius, the necromental does not gain darkvision. Magic Resistance. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web. Javelin. Claw. Rotting Fist. Shapechanger. If this happens, the target's corpse sloughs into a brittle, stinking mass of putrescent ruin that molders to nothing over the course of 24 hours, unless gentle repose or similar magic is cast on the corpse. Armor Class. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. The first visages were formed from the spirits of demons by Orcus, Demon Prince of Undead, while he had assumed the identity of Tenebrous. Rotting Aura. On a success, the necropolitan drops to 1 hit point instead. "A skeletal being cloaked in a great black robe and head-concealing hood holds a large scythe in both hands. A dream vestige is a hunter; it hunts for other creatures to incorporate into itself—mind and body, living or undead. However, unlike a skeleton or similar monster, a boneyard's form is fluid in the sense that it can appear merely as a pile of bones, or as a serpent composed of bones, or some other form of its choice. In most cases, laying the associated being to rest also puts an end to the ghost brute. It can innately cast the following spells, requiring no material components: At will: minor illusion, toll the dead The mummy can't be charmed, frightened, paralyzed, or poisoned. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Innate Spellcasting. [Base size and creature type], any evil alignment. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny mosquito. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Damage Transfer. Multiattack. Its leathery, desiccated flesh ripples across its body, tolerant of the creature's quick movements despite being lifeless parchment.". Around it, a dry, hot breeze seems to blow from nowhere.". They hate living creatures for their warmth and seek to destroy all such beings. If the skin kite has advantage against the target, the skin kite attaches to the target's head, and the target is blinded and unable to breathe while the skin kite is attached. Fist. Dec 29, Emily rated it it was amazing Shelves: Pretty disappointing, if you ask me – sure, most of these are off by only a point or two, but there’s undear so many of them! The hooded pupil's Charisma score increases by 2, to a maximum of 22 and a minimum of 14. The umbral displacer beast can move through a space as narrow as 1 inch wide without squeezing. Though individually such creatures would pose little risk, in great numbers they can strip a creature clean in short order. It can innately cast the following spells, requiring no material components: At will: disguise self, minor illusion, vicious mockery (5th level) Melee Weapon Attack: +5 to hit, reach 7 ft., one creature that is grappled by the half-vampire, incapacitated, or restrained. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. While entombed, the creature is blinded, prone, and restrained, and it has total cover. This product uses updated material from the v revision. Incorporeal Movement. pdf-book-search.com is a custom search engine powered by Google for searching pdf files. Aggressive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Poison Tears. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny humanoid body part. The boneyard makes one tail attack against a Large or smaller target it is grappling. Mindless, it seeks only to pierce the fleshy carapace of all living creatures it comes upon so it can draw out the blood beneath. In its normal form, it is sometimes mistaken for a wraith. Ethereal Sight. While in sunlight, the crypt chanter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Hit: 10 (2d6 + 3) piercing damage plus 5 (2d4) necrotic damage. Hit: 10 (2d6 + 3) piercing damage. The necropolitan is a 9th-level spellcaster. It isn't smarter or physically stronger than the average pack lord, but the martial prowess being a half-vampire grants alongside the ability to charm other gnolls allows a half-vampire gnoll pack lord to lead its pack more strictly and effectively than the typical pack lord ever could. The visage is a devious undead creature that steals the identity of its victims to further its chaotic and evil aims. Undead spells from the Libris Mortis were . Its eyes reflect the vacuum of the void, its touch chills to the bone, and its very presence seems to drain the heat from your pores.". The swarm can't regain hit points or gain temporary hit points. A blaspheme resonates with evil power, the focus of which is concentrated in its teeth. All art is taken from the original Libris Mortis, except for the Angel of Decay, which was taken from its 4th edition source. The mummy targets one creature it can see within 60 feet of it. A voidwraith fills an area roughly 5 feet on a side, with cloudlike tendrils reaching beyond that. The target dies if this effect reduces its hit point maximum to 0. On a success, the blaspheme drops to 1 hit point instead. If that atropal is defeated, but any fragment or cast-off bit of flesh remains, an atropal scion may yet arise from those fragments, lessened in power from its divine beginnings, but no less hateful for its stature. When the hooded pupil hits with any weapon, the weapon deals an extra 2d6 necrotic damage. The target also takes necrotic damage equal to two of the half-vampire's hit dice. Many a slaymate can be found riding, papoose style, on the back of a necromancer who values the slaymate's special abilities. Shadow Stealth. Swarm. The mournful howling of the ghost brute chills the living to the core. Senses. Non-undead creatures in the swarm's space have disadvantage on saving throws against being frightened. Entropic Bolt. A swarm-shifter appears like a normal undead creature until its body explodes into a swarm. Rend. On a successful save, the target is immune to being poisoned by any tomb mote for 24 hours. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. While in dim light or darkness, the umbral creature can take the Hide action as a bonus action, and its proficiency bonus is doubled for any check it makes using the Stealth skill. In undeath, they seek to putrefy all that is pure. Libris Mortis: The Book of Undead (2004), by Andy Collins and Bruce Cordell, is a DM-focused sourcebook that explores the origin and role of undead in D&D. File upload progressor. 3.5 LIBRIS MORTIS PDF - Complete list of all D&D spells, rulebooks, feats, classes and more!. The necropolitan is an undead, and it doesn't require air, food, drink, or sleep. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. The mummy can use its bonus action to polymorph into a swarm of undead scorpions. The gnoll makes two weapon attacks, only one of which can be a bite attack. Earth Glide. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. The music makes your soul shrivel, but it also makes you smile. Also, in the unusual case of a pregnant humanoid who barely survives a vampire's bite attack, the child may be born "tainted" by the attacker's vampirism. The entomber has advantage on attack rolls against any creature grappled by it. The ghost brute can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. The crypt chanter regains a number of hit points equal to half the amount of damage dealt. Multiattack. Bites. When the umbral creature deals damage to a creature, the target's Strength score is reduced by 1d4. 3.5 LIBRIS MORTIS PDF - Complete list of all D&D spells, rulebooks, feats, classes and more!. Bite. Because of their powers, quells are sought out by bands of more powerful undead or necromancers. Unlike their undead forebears, half-vampires enjoy the freedom (or curse) of pursuing any alignment, though most tend toward neutrality or evil. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Sudden Rush. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. The curse lasts until removed by the remove curse spell or other magic. Hit: 15 (2d10 + 4) necrotic damage. As long as the slaughter wight is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to necrotic damage unless they have resistance or immunity to such damage. Additionally, the entomber can use a bonus action to attempt to grapple one creature within its reach. The slaughter wight makes two fist attacks or two longbow attacks. No one likes to be hit by a grave dirt golem because its filth fouls the wounds of its enemies and reduces their hit point maximums. Scaricare Libri Libris Mortis Gratis Italiano bancarellaweb PDF. The spectral lyrist can use a bonus action on its turn to target one creature within 30 feet of it. Although the target isn't under the gnoll's control, it takes the gnoll's requests or actions in the most favorable way it can. Magic Resistance. They are wily and may attempt to trick their victims into allowing themselves get close enough to touch. It can innately cast the following spells, requiring no material components: 2/day each: dimension door, invisibility (self only) Though sometimes found lurking in barrows, more often slaughter wights skulk through the nighttime streets of large cities seeking to fulfill an order or contract on a living human target. Forsaken shells are what they appear to be—the empty skins of past victims, purged of their bloody and visceral former contents. Asphyxiate. "This gore-streaked, four-footed animal seems like a cross between a overlarge rat and a wolf, though even that can't explain the extraordinary size of its toothy jaws.". While in dim light or darkness, the entropic reaper can take the Hide action as a bonus action. The half-vampire targets one humanoid it can see within 30 feet of it. Hit: 4 (1d4 + 2) piercing damage. Claw. The swarm ignores movement restrictions caused by webbing. If possible, they attempt to attack a foe en masse. Quells attack directly in combat. The curse lasts until removed by the remove curse spell or similar magic. If it can grapple a creature using its tail, it pulls it directly into its mass and attempts to kill it with Utter Subsumption as quickly as possible. Bite. The statistics for a corpse rat swarm are found earlier in this bestiary. Weeping Dirge. A skin kite attacks by landing on a victim and melding a portion of its undead membrane with its victim's skin. Each blaspheme is created with parts from multiple ancient corpses, with teeth specially harvested from sacrifices to evil powers. False Appearance. Though often cloaked in the detritus of a previous victim, the skulking cyst's true "heart" is a 1-foot-diameter spherical sac that contains fluid and semisolid necrotic flesh, which slowly undulates as if in a mockery of breath. None of the vulnerabilities, resistances, or immunities from the base creature are preserved. A murk is an incorporeal, free-roaming blot of undead essence with a nugget of sentience. Morningstar. The figure wears severe black clothing and clutches a thin wand in one gnarled hand.". Assume Identity. Magic Resistance. This reduction lasts until the creature finishes a long rest. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The necropolitan can't be charmed, frightened, paralyzed, or poisoned. 6711934 documents available. "This small, salt-encrusted humanoid figure looks parched and gasping. The hooded pupil must be grappling the creature, or the target must be an incapacitated creature within 5 feet of the hooded pupil. Touch of Death. When inactive, a bleakborn appears to be nothing but a humanoid corpse, slain either by bitterly cold conditions (or if in a warmer environment, as if by a magical cold attack so potent that the corpse still sparkles with ice crystals). Undead Fortitude. Undead Fortitude. The ceremony lasts for 24 hours—the usual time it takes for the petitioner to perish. Create Spawn. Multiattack. At the start of each of the necromental's turns, each creature within 15 feet of it must succeed on a Constitution saving throw (DC 8 + the necromental's proficiency bonus + its Constitution modifer) or take necrotic damage equal to two of the necromental's hit dice. A humanoid slain by this attack rises 24 hours later as a wight under the slaughter wight's control, unless the humanoid is restored to life or its body is destroyed. Desiccating Breath (Recharge 5-6). 5th level (1 slot): cone of cold. The target dies if this effect reduces its hit point maximum to 0. Its eyes are glassy and vacant. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one. Create Spawn. The procedure takes 1 hour, and the chirurgeon must make a DC 13 Wisdom (Medicine) check. However, the fear associated with entombers is more due to their ability to entomb foes with their attack. Plague blights are animated corpses of humanoids who died from plague or rot. They use their dominate person and lucidity control abilities to influence weak-willed individuals, hoping to draw them to places where they can finish them off secretly and assume their identities. On a successful save, a creature is immune to this wheep's Wheeping Durge for 24 hours. When the blood amniote has gained 18 additional hit dice, it can use its action to split into two regular blood amniotes, each one having 18 hit dice as normal. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. How can something be so awful and so wonderful at the same time?". Damage Vulnerabilities, Resistances, and Immunities. Often set as guardians for sacred sites, mummies defend their charges until destroyed. Thanks to its stealth and speed, it often surprises targets. Slaughter wights are deadly combatants, not only because of their supernaturally strong blows and ability to drain life from their foes, but also because their Aura of Death makes even the toughest of opponents vulnerable to their Life Drain attacks. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. Berserk. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. If the target can see the mummy, it must succeed on a Wisdom saving throw (DC 8 + the mummy's proficiency bonus + its Charisma modifier) against this magic or become frightened until the end of the mummy's next turn. Blood Drain. Magic Resistance. Amorphous. Reinos Olvidados .. . Hit: 21 (3d10 + 5) slashing damage. If the creature is already suffocating, it instead loses one of the rounds that it has to reach air before dropping to 0 hit points. However, whenever any living creature comes to within 30 feet of an inactive bleakborn, the warmth and life of the interloper revive the undead creature, giving it purpose and an icy semblance of life. Aggressive. It then uses its Incite Rampage if it is available. While in sunlight, the spectral lyrist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The golem's weapon attacks are magical. When a blood amniote senses potential prey, it quickly moves to engage, hoping to draw out the blood of its victims in full quantity. Medium undead (shapechanger), lawful evil. Evasion. The ghost brute has the same vulnerabilities, resistances, and immunities as a ghost (MM 147). The gnoll targets one humanoid it can see within 30 feet of it. Creatures within 15 feet of the voidwraith must spend 2 feet of movement for every 1 foot they move away from the voidwraith. The blaspheme makes two attacks. The Ritual: The first part of the ritual requires the placement of the petitioner on a standing pole. It takes 5 (1d10) force damage if it ends its turn inside an object. Some believe that anyone of exceptional debauchery and wickedness runs the risk of becoming a gravetouched ghoul. It exists to spread gloom and, when possible, drain life energy. Melee Spell Attack: +7 to hit, reach 5 ft., one target. The target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of the swarm's next turn. In addition, the forsaken shell can enter a hostile creature's space and stop there. Their touch bestows the painful chill of nonexistence, making them very dangerous opponents. The umbral creature gains darkvision out to 60 feet. While the crypt chanter isn't incapacitated, any non-undead creature that starts its turn within 60 feet of the crypt chanter and can hear its melody must make a DC 15 Wisdom saving throw. When he reassumed his true identity and mantle, however, Orcus discarded the visages from his service, and since that time, they have reproduced by spawning new visages from any evil outsiders. The target dies if this reduces its Strength to 0. Given enough time, an atropal scion may evolve into a threat much greater than the undead it originally splintered off of. Claw. Bite. Each non-undead creature that can hear the wheep's awful, grave-born sorrow must make a DC 15 Wisdom saving throw. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Hooded pupils are usually only created when a powerful undead bequeaths a secret of necromancy to one who accepts its truth. Echolocation. You can download PDF versions of the user's guide, manuals and ebooks about libris mortis, you can also find and download for free A free online manual (notices) with beginner and intermediate, Downloads Documentation, You can download PDF files about libris mortis for free, but please respect copyrighted ebooks. While a living mosquito is hardly more than an annoyance, and a swarm of the same is hardly cause for alarm, the appearance of a concentrated swarm of undead bloodsuckers is a calamity. If the target can hear the spectral lyrist, the target must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the spectral lyrist's next turn. The petition for consideration requires a fee of 3,000 gp and a written plea. If the target is a creature that has blood, it must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. While in sunlight, the gnoll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The target is immune to this effect if it is immune to being poisoned. The damage dice of the attack is equal to one of the half-vampire's hit dice. When a healthy creature softens, crumbles, and liquefies in death, an indefinable essence wafts away like putrid steam off stagnant beach sand. In rare circumstances, a vampire that has recently consumed a significant quantity of blood gains the ability to breed successfully with a humanoid, creating half-vampire offspring. "Soft and putrescent, this creature's form is wrapped in tight circles of cloth, though bloated, swollen tissue still seeps through. If its umbilical cord is cut, the atropal loses this feature. After using Meld to absorb a target's skin, the skin kite attempts to Disengage and retreat to a safe location where it can use Launch Kite without provoking opportunity attacks. If the ghoul successfully paralyzes a creature, it can grapple the creature as part of this action. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Its bright yellow eyes gleam with menace.". If the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. This reduction lasts until the target finishes a long rest. The hulking corpse deals double damage to objects and structures. If the half-vampire or the half-vampire's companions do anything harmful to the target, the effect ends. Create Spawn. The Attack ), painful process that has a carnivore 's sharp and! No registration necropolitans are humanoids who died from plague or rot chirurgeon remove it.. You, supernatural agility obvious in its motions $ 30 price tag called me today, saying saw... Foes until they cease moving motionless, it does n't require air food... Or poisoned figure looks parched and gasping usually only created when a 's! 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